ChristopherEnderle

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Downloadable resume in .doc and .pdf format.
Downloadable generic cover letter in .doc and .pdf format.

Unformated Resume:

Christopher Hans Enderle
3632 34th Ave Apt 402
Edmonton, AB T6L 5S1
828-280-2803
ch.enderle@gmail.com
www.chenderle.com

Employment History
pixelStorm Entertainment Studios Inc.; Edmonton, AB
Designer 7/10 - Present
Designed games from scratch and general thematic concepts.
Created story, dialog, puzzles, minigames, features, and general gameplay.
Reviewed, consulted, and oversaw progress on third party developed games and design docs.
Sensory Sweep Studios; West Valley City, UT
Designer 5/07 - 3/09
Worked in a fast paced, heavily collaborative environment on projects from start to finish
Coordinated and relegated tasks between all disciplines of artists, programmers, other designers, and testers. Assumed any tasks as needed
Proactively implemented and developed design initiatives, effectively troubleshooting and brainstorming ideas for any and all immediate, foreseen, and, when they arose, unforeseen issues
Worked with publishers, studio management, and leads to address all outstanding issues and support project vision to achieve the greatest user experience possible
Contributed to the development of company proprietary tools and engines

Education
The Illinois Institute of Art-Chicago; Chicago, IL 1/04 - 3/06
B.F.A. With Honors in Game Art and Design
Related Coursework: Scriptwriting & Storytelling, Programming for the Artist, Game Prototyping
University of North Carolina Asheville; Asheville, NC 8/02 - 12/03 & 1/07 - 4/07
Dean's List Fall 2003, Related Coursework: Creative Writing, General Psychology

Skills
Extensively experienced in various aspects of design including writing (GDD's, pitches, brainstorms, tutorials, dialog), event scripting, level design, controls, UI, and localization
Creating specific test cases and general testing guidelines
Comfortable and fluent in use of UnrealEd 2, DreamFuel (Sensory Sweep’s proprietary engine), Gamebryo (The Elder Scrolls Construction Set), Aurora, Microsoft Office, Maya, 3ds max, ZBrush, Photoshop, Painter, After Effects, Subversion
Familiar with Java, MEL, and ActionScript 3
Proficient with conceptual illustration, from quick sketches to finished paintings
Familiar with storyboards, cameras, lighting, modeling, rigging, animation
Fluent in German
Reliable, communicative, self motivated, positive team player, detail oriented, resourceful, tenacious, dedicated, thoughtful, fair, honest, and passionate about games

Accomplishments
Shipped My Spanish/French/Chinese/Japanese Coach (DS), The Bigs 2 (DS), Toy Story 3 (Wii), and Vacation Isle Beach Party (Wii, uncredited)
Developed and collaborated on several successful pitch documents, based on publisher requests, securing new contracts. Unshipped game genres include next gen third person shooters, DS RPG/Puzzle games, and edutainment
Quickly learned and excelled at use of new programs and procedures when moving to new projects


Unformated/Generic Cover Letter:

Christopher Hans Enderle
3632 34th Ave Apt 402
Edmonton, AB T6L 5S1
828-280-2803
ch.enderle@gmail.com
www.chenderle.com

Dear Employer,

I am a designer with three years industry experience. I have directly worked as a designer on five published games (My Spanish/French/Japanese/Chinese Coach and The Bigs 2 (DS)) and several unpublished games for the DS and Wii. I also worked in QA on Toy Story 3 and the original design doc for Vacation Isle: Beach Party. My writings have been featured on Gamasutra. I graduated with honors from The Illinois Institute of Art in Chicago with a Bachelors of Fine Art degree in Game Art and Design.

My experience and education has allowed me to focus my skills on quickly brainstorming, testing, and iterating through effective design concepts. I have worked in many areas of design including writing (pitches, GDD's, story, dialog, back of box/marketing materials), level design (2D and 3D), event scripting (Unreal 2/3, DreamFuel), UI, and controls. By also having a competent level of art experience I can easily draft basic sketches and diagrams, producing clear and accurate examples of complex ideas. I have worked with a variety of asset creation programs (Maya/Photoshop) and game engines (Unreal/Aurora). Having worked in the industry, I know how to maintain and hold a concise schedule and work closely with fellow designers, artists, programmers, and QA to create solid and efficient pipelines that lay a strong groundwork to avoid bottlenecks for quick implementation of concepts that support the game's vision within the scope of the given time and budget. With every one of my projects I have employed all my abilities and continue to push them further.

I have a strong belief that through games, through interactive experiences, we as game developers can strongly move people and evoke emotions and feelings in ways no other medium can. My passion is bringing ideas into reality, and I do so with the clarity and competence required when working with a team. I am constantly working to improve my own skills and learn from those around me. The design challenge of drawing people in and keeping them having fun is a personal pleasure. I'm driven to meet every challenge head on, provide constructive feedback and use any criticism to improve my own work and help the project. Perhaps most importantly, I always keep up a positive, polite, and professional attitude, as I have on past projects, to see my project's successful release.

I look forward to further correspondence to set up an interview. I can be reached by email at ch.enderle@gmail.com or by phone at #828-280-2803. Demo's available upon request.

Sincerely,

Christopher Enderle