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Maya software render:

In-game (Unreal Tournament 2004) screenshot:

Check the model out in action in either Flash 8 (HighQuality) or Flash 6 (LowQuality) (Done in AfterEffects, Quicktime, and Flash).
Textures:

Turnaround orthographics:

Low poly character created for Unreal Tournament 2004. Modeled, rigged, and UV'd in Maya. Textures painted by hand in Photoshop.
Concept and high res version: