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Color, Normal, and Displacement Map (Click for larger image).

Asset breakdown:
Demon:


Sword:


Severed Head:


Environment:


Low Res mesh created in 3ds Max. High Res mesh detailed in ZBrush. Displacement and Normal maps generated in Zbrush. Texture maps created in Photoshop. Rendered with mental ray in Maya.
Concept sketches, progression, scene wires, and rigged t-pose.
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