Tag Archives: God of War

A Balanced Battle System

The condition: Certain moves are more powerful than others. The problem: The player will try to use these more powerful moves even in detrimental situation. The solution: Make no single move more powerful than others.

To counter, or not to counter. That’s the limitation of your combat system.

The limitations of combat systems often stand in the way of the player’s enjoyment. I see Batman’s combat system as the first real move, in modern times, toward a combat system that might one day be limitless.

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