Tag Archives: Game Design

The Player as the Final Ingredient

What is the value of text in games? Well, it requires the player to internalize things, to apply their own imagination and judgment into recreating the subject of the text. The creation of a world that provides opportunities to encounter such content is key to creating a solid base that can draw in the player’s imagination.

Unlockable Content

Until recently I’ve always been mostly indifferent to the idea of unlockable content. Something to add replayability, to entice the player, to give the player a sense of accomplishment and progress, to please the publisher and their marketing team. There’s nothing inherently wrong with any of those points, but I’ve started to feel that perhaps […]

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