Tag Archives: Combat

The Melancholy of Bayonetta

I finally got around to playing Bayonetta but I have to admit I’m pretty disappointed. I loved the media related to Bayonetta. How shamelessly over the top and tongue in cheek it seemed to be. But then we finally get to the gameplay and all that built up personality and character feels shattered by the […]

A Balanced Battle System

The condition: Certain moves are more powerful than others. The problem: The player will try to use these more powerful moves even in detrimental situation. The solution: Make no single move more powerful than others.

To counter, or not to counter. That’s the limitation of your combat system.

The limitations of combat systems often stand in the way of the player’s enjoyment. I see Batman’s combat system as the first real move, in modern times, toward a combat system that might one day be limitless.

Emotionally Deep Fists

Can combat be as deep as dialog? The end goal should always be to attach the player to the actions on screen. I feel a large shift on combat conventions could help refresh the genre right about now.

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