Our latest hidden object adventure game has finally released! Check it out, as some say it’s even better than Phantom of the Opera. Once again I did extensive work on the writing in this game (moreso on the in-game text and dialog, as opposed to mainly just writing the cutscene dialog for Phantom). As I [...]
Author Archives: Christopher Enderle
The Melancholy of Bayonetta
I finally got around to playing Bayonetta but I have to admit I’m pretty disappointed. I loved the media related to Bayonetta. How shamelessly over the top and tongue in cheek it seemed to be. But then we finally get to the gameplay and all that built up personality and character feels shattered by the [...]
The End of Linearity? A Review of The Path
Playing through The Path, I began to wonder what it was that was so enthralling about it. How I could spend an evening accomplishing little but still enjoying the simplicity of wandering around an unending forest looking for “something?” I realized something wonderful: Despite blindly running off into the woods, I never once felt lost. [...]
Mystery Legends: Sleepy Hollow out NOW on the Mac App Store!
We finally got this classic game onto Mac’s new App Store. Check it out! For all you Mac users, this is your chance to experience its unique atmosphere! It’s been a good experience bringing this game to all of Apple’s platforms. Hopefully, if things continue to go well, we’ll be able to eventually bring all [...]
The Future Of Our Virtual Workspace
Ommwriter opens a window to what is possible when virtual reality is seamlessly meshed with productivity technology.
Sleepy Hollow out on the iPad!
Mystery Legends: Sleepy Hollow is out on the iPad! Go buy it!
The Phaaaaaantom of the Opera is here!
Check out my game http://www.playpond.com/game-downloads/17866/mystery-legends-phantom-of-the-opera-premium/index.html
Two Demos, Two Frustrations
I would love to be excited for Force Unleashed II, however, after playing II’s demo it seems the second game hasn’t really improved upon the first at all in terms of the general quality of experience.
Let Me Steady That For You
Auto aim in shooters. A helpful tool not used nearly enough.
A Balanced Battle System
The condition: Certain moves are more powerful than others. The problem: The player will try to use these more powerful moves even in detrimental situation. The solution: Make no single move more powerful than others.