Design in the Game Industry
Christopher Hans Enderle
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Let Me Steady That For You
February 11, 2010 – 2:58 am
Auto aim in shooters. A helpful tool not used nearly enough.
By
Christopher Enderle
|
Posted in
Game Design
|
Also tagged
auto aim
,
Bioshock
,
Doom II
,
Half Life II
,
Uncharted
,
Warhawk
|
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