Our latest hidden object adventure game has finally released! Check it out, as some say it’s even better than Phantom of the Opera.
Once again I did extensive work on the writing in this game (moreso on the in-game text and dialog, as opposed to mainly just writing the cutscene dialog for Phantom). As I got in closer to the ground floor of this project I was also able to do a lot of walkthrough and puzzle design and then implement it through our scripting system. It was great to contribute so much to this game, though I still have a sweet sport for Phantom!