Monthly Archives: February 2009

Noby Noby Impressions

The universe exists for our consumption. It services our consumption so that we may consume of it even more.

Wake Up?

Woke up, looked around. The light showed me the darkness.

Unlockable Content

Until recently I’ve always been mostly indifferent to the idea of unlockable content. Something to add replayability, to entice the player, to give the player a sense of accomplishment and progress, to please the publisher and their marketing team. There’s nothing inherently wrong with any of those points, but I’ve started to feel that perhaps […]

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